Hi, I’m Zongqi He. I received my Bachelor’s degree from the Department of Electrical and Electronic Engineering at The Hong Kong Polytechnic University. I was very fortunate to be advised by Prof. Kenneth K. M. Lam during my undergraduate studies. I am now a Ph.D. student at The University of Hong Kong, advised by Yifan (Evan) Peng.

My research interests include computer vision, deep learning, low-level vision, and 3D/4D reconstruction.

πŸ”₯ News

🚧 Ongoing Projects

  • RestoreAvatars: Developing a high-fidelity head-avatar reconstruction method that is robust to degraded facial sequences from old films.
  • ConsistNav: Improving action consistency in zero-shot object navigation through semantic executive control.
  • Continuous-Time Gaussian Motion Adapters: Adapting frozen dynamic-scene reconstruction models with continuous-time Gaussian motion representations.
  • Illumination-Aware Colonoscopic Visual Odometry: Exploring self-supervised visual odometry for colonoscopy using illumination-aware 3D Gaussian splatting.
  • Generative Sparse-View Synthesis: Investigating collaborative learning for sparse-view synthesis based on generative 3D Gaussian splatting.

πŸ“ Publications

CVPR 2026 Oral
PhyGaP pipeline

PhyGaP: Physically-Grounded Gaussians with Polarization Cues [Project Page]

Jiale Wu, Xiaoyang Bai, Zongqi He, Weiwei Xu, Yifan (Evan) Peng.

CVPR 2026
PhysInOne teaser

PhysInOne: Visual Physics Learning and Reasoning in One Suite [Project Page]

Siyuan Zhou*, Hejun Wang*, Hu Cheng*, Jinxi Li*, DataTeam (including Zongqi He), et al.

Augmented Reality Integration Improves Ergonomics in Dynamic Navigation for Dental Implant Surgery

πŸ† Distinguished Student Paper Award

Pui Hang Leung, Feng Wang, Zhenyang Li, Zongqi He, Yifan Peng, Wei-fa Yang.

Journal of the Society for Information Display, 34(5): 428-435, 2026.

Computers & Graphics 2026
SfM-free 3D Gaussian Splatting pipeline

SfM-free 3D Gaussian Splatting from Extremely Sparse View

Zongqi He, Hanmin Li, Kin-Chung Chan, Yushen Zuo, Hao Xie, Zhe Xiao, Jun Xiao, Xiaoyang Bai, Yifan Peng, Kin-Man Lam.

ICASSP 2025
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See In Detail: Enhancing Sparse-view 3D Gaussian Splatting with Local Depth and Semantic Regularization

Zongqi He, Zhe Xiao, Kin-Chung Chan, Yushen Zuo, Jun Xiao, Kin-Man Lam.

AI4VA@ECCV 2024
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Towards Multi-View Consistent Style Transfer with One-Step Diffusion via Vision Conditioning

Yushen Zuo, Jun Xiao, Kin-Chung Chan, Rongkang Dong, Cuixin Yang, Zongqi He, Hao Xie, Kin-Man Lam

πŸŽ– Honors and Awards

  • 2025.03 NTIRE 2025 Challenge on Night Photography Rendering - 5th place.
  • 2025.03 NTIRE 2025 Challenge on Ambient Light Normalization - 6th place.
  • 2025.03 NTIRE 2025 Challenge on Restore Any Image Model (RAIM) in the Wild - Track 1 - 3rd place.
  • 2024.08 AIM 2024 Challenge on Sparse Neural Rendering - Track 1 - 3 views - 3rd place.
  • 2024.08 AIM 2024 Challenge on Sparse Neural Rendering - Track 2 - 9 views - 3rd place.
  • 2024.08 AIM 2024 Challenge on Efficient Video Super-Resolution for AV1 Compressed Content - 2nd place.
  • 2022-2024 Dean’s Honours List (two years)
  • 2023 HKSAR Government Talent Development Scholarship

πŸ’» Project Experience

  • Computer Vision, 3D Reconstruction, and Image Processing β€” The Hong Kong Polytechnic University, advised by Jun Xiao and Kenneth Lam
    • Developed SIDGaussian for sparse-view novel view synthesis with semantic and local-depth regularization; this work was accepted by ICASSP 2025.
    • Built a one-step, multi-view-consistent diffusion framework with vision conditioning and LoRA-based adaptation for efficient style transfer.
    • Improved retina OCT image denoising and classification with a frequency-domain loss and an enhanced classification backbone.
  • PhysInOne: Physics-Based Dataset β€” Research Assistant, The Hong Kong Polytechnic University
    • Contributed to the development of PhysInOne, a large-scale suite for visual physics learning and reasoning.
    • Built foundational Unreal Engine and Unity skills for scene construction and animation workflows, and created UE materials and procedural workflows for scalable scene creation.

πŸ“– Educations

  • 2021.09 - 2025.10, The Hong Kong Polytechnic University.
  • 2025.12 - now, The University of Hong Kong.

πŸ’» Internships